The device I made that leverages some new API calls we got in Live 9.2 has gotten some good updates over the past month or so. I’ve included support for the new Launchpad Pro, as well as compatibility with the very awesome Launchpad95 script.
If anyone does anything cool with this tool I’d love to see/hear it!
I’ve started an ongoing series over at the KMI Blog covering controller scripting in Bitwig Studio. You can check out part 4 HERE as well as catch up on previous installments.
We’ve built a script from scratch that allows us to input notes, map CCs, control the transport and get LED feedback information back to our controller. Coming up next, we’ll look at abstracting code, and wrapping collections of related functions into objects.
I finally got around to cleaning this M4L device up and getting it to be stable enough to share with people. Check out a demo:
It’s a four channel Looper that can capture audio on any track in Live. It then chops the loop into 16 slices that you can trigger with the Push’s grid. There are hardware controls for playback speed, a stuttering effect, forward/reverse, one shot mode, and pattern recording. There’s also a lot of loop and quantization settings available on the device itself.
I’ve had this idea floating around since I got the Push a while ago, and it feels nice to have something usable. I used this in a performance of my piece South Hudson last weekend in Troy, NY (thanks for having me out Mr. Ryan Ross Smith!), and it proved to be stable and more importantly a lot of fun to use in a performance setting.
You can download the devices HERE. There’s more development and documentation on the way!
You can check out the SECOND INSTALLMENT in a series on the Live API. We look at iterations and checks in the API through M4L. This expands the Session Box control that we created in the previous article.
In this series of three articles I get into accessing the Control Surface part of the Live API. We create a M4L device that allows MIDI control of any script that has a Session ‘redbox’.
You can catch the first part right HERE.
I’ve been doing some more writing for the KMI blog,
mostly on Live and Max4Live. You can catch the second part of ‘Controlling the Controllers’ right HERE.
The bi-weekly Beat Battles over at IDMF have been giving me a good opportunity to keep sharp on my sound design chops, as well as forcing me to make some new music every other week in between the bigger projects I am working on. This past weeks challenge had a minimal amount of source material.
Those samples turned into this:
One of the rules this round was to re-amp at least on element. After I began to do that I was able to get some really great sounds so I endeD up re-amping quite a few of the elements. I have made a pack with all a few of the sampled instrument racks, and you can download it HERE.